before & after

I thought it’d be fun to show these. I was the story dog on ‘Epic’ (around here, ‘story dog’ is there from pretty early on until pretty much the end), and here’s some examples of how I’d make a mess and others would make it awesome.

Two years before the movie was to be released, we’d be boarding away, and every once in a while the director would need to do a presentation. So he’d get a couple of the eminent painters in the studio, Production Designer Greg Couch & Art Director Mike Knapp, to take a measly panel idea and turn them into a meal. Or some other mixed metaphor. The painted images below you can find in the ‘Art of Epic’, but here’s where some of those images started, which you won’t find anywhere else.

This is where MK catches the tiny pod and then gets magically shrunk. Kind of a ‘before & after’. A bit more interesting than just showing a painting of whatever I drew.

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Here’s when the good guys sneak into Wrathwood:

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And one from of those monster sequences that just wouldn’t die. Kinda like Ronin in this pic, properly recomposed & painted by Mike Knapp:

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And this one, from my own epic part of Epic, where the good guys break into MK’s dad’s house and get chased around by Ozzy. I spent months on that sequence front-to-back. Glad it worked! Here’s Greg Couch combining a few ideas from an early pass on the chase:

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After the Blu-Ray/DVD pops up, I might get a chance to put up some of the sequences I pounded out on ‘EPIC‘. Those of us on the story crew drew more than a few different versions. The director, Chris Wedge, chose the takes that were closest to his ever-evolving vision of the film as we went, which is exactly as it should be. It’s his story, after all.

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Seeing as there’s no boards in the ‘Art of Epic’, well, you never know, this might be one of the few places to see some alternate versions of certain moments in the final film, once enough time has passed. In the meantime, here’s a tiny peek at work I drew, a bit too ‘clean’ for my taste I might add, but they contain no spoilers whatsoever.

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The stereoscopic, materials, and lighting departments all worked extremely hard to make this movie worth the cost of a ‘Real 3D’ ticket, and I think it worked (did you know that at Leafman scale, sunlight behaves differently? The things I learn at work…). But don’t take my word for it, see it for yourself.